I make interactive experiences that bring people together.

I have been able to use my technical and creative skills to assist in developing successful titles since 2019. In that time I have worked on a wide variety of tasks such as AI, UI/ UX, Input, Gameplay, Animation, Asset Importing, and much more. Take a look at some of the projects I have worked on below, and feel free to contact me if you would like more information.

Published Works

Orcs Must Die! 3

The premiere action tower defense game developed in Unreal Engine 4. Initially released on stadia, and additionally released on PC, Ps4, Ps5, and Xbox. Since launch, 2 additional DLCs have been released as well.

  • Multiple AI systems
  • Player and AI abilities
  • Upgrade System

Stranger Things 3: The Game

An old-school beat-em-up adventure game developed in Unity 2017 and released on PC, Mobile, and Consoles.

  • UI / UX Creation
  • Input Management
  • Multiplatform bugfixing and building

Arte: Hemut

An educational card game developed in Unity 2018 and used in schools worldwide to teach achient egyptian history.

  • Cardgame, Data, Effects
  • Game Management
  • UI Menu and Polish

Arte: Lumiere

An educational RPG developed in Unity 2016 and used in schools worldwide to teach art history.

  • Minigame and Integration
  • UI Cleanup
  • Game Integration

Notable Works

Hide and Shriek!

A game developed in under 48 hours using Unity 2017, and winning submission of the Chillennium 2018 game jam. It was made by a team of four and was sponsered by Texas A&M to be shown at the Intel University Games Showcase during GDC '19.

  • Split-screen
  • Asset Import
  • Design

Conquest

Harkening back to RTS of the past, conquest was my attempt to create a similar experience on modern hardware as well as learn the ins and outs of server-auth networking. It's a 4 Player PvP RTS with focus on combat and unit control.

  • Server-auth networking
  • PvP unit and game design
  • Animation system

Space Gun

A game developed in Unity 2018 for a Computer Human Interaction course. It was made to compare the effect good / bad UI has on the users overall enjoyment of a product. It can be played on PC, Mac, Linux, and Android devices.

  • Multiple UI and UX Flow
  • Game and Level Design
  • Multiplatform Development

Zombie Wave Survival

A game developed in Unity 2019 and playable with up to 4 players splitscreen. This is a prototype of a reimagining of Call of Duty: Zombies gamemode.

  • Character Controllers
  • Level Design
  • Animation Systems

Thanks Mike!

Previously pathfinding was only available in UnityPro and so this game started as a prototype A* project and eventually turned into procedural level generation, split screen, and much more. Built in unity 2017.

  • AI Navigation, Flow
  • Procedural Level Generation
  • Input System

Skills

Proficient

Experienced

Familiar Systems