I make interactive experiences that bring people together.
I have been able to use my technical and creative skills to assist in developing successful titles since 2019.
In that time I have worked on a wide variety of tasks such as AI, UI/ UX, Input, Gameplay, Animation, Asset Importing, and much more.
Take a look at some of the projects I have worked on below, and feel free to contact me if you would like more information.
Published Works
Orcs Must Die! 3
The premiere action tower defense game developed in Unreal Engine 4. Initially released on stadia, and additionally released on PC, Ps4, Ps5, and Xbox. Since launch, 2 additional DLCs have been released as well.
- Multiple AI systems
- Player and AI abilities
- Upgrade System
Stranger Things 3: The Game
An old-school beat-em-up adventure game developed in Unity 2017 and released on PC, Mobile, and Consoles.
- UI / UX Creation
- Input Management
- Multiplatform bugfixing and building
Arte: Hemut
An educational card game developed in Unity 2018 and used in schools worldwide to teach achient egyptian history.
- Cardgame, Data, Effects
- Game Management
- UI Menu and Polish
Arte: Lumiere
An educational RPG developed in Unity 2016 and used in schools worldwide to teach art history.
- Minigame and Integration
- UI Cleanup
- Game Integration
Notable Works
Hide and Shriek!
A game developed in under 48 hours using Unity 2017, and winning submission of the Chillennium 2018 game jam. It was made by a team of four and was sponsered by Texas A&M to be shown at the Intel University Games Showcase during GDC '19.
- Split-screen
- Asset Import
- Design
Conquest
Harkening back to RTS of the past, conquest was my attempt to create a similar experience on modern hardware as well as learn the ins and outs of server-auth networking. It's a 4 Player PvP RTS with focus on combat and unit control.
- Server-auth networking
- PvP unit and game design
- Animation system
Space Gun
A game developed in Unity 2018 for a Computer Human Interaction course. It was made to compare the effect good / bad UI has on the users overall enjoyment of a product. It can be played on PC, Mac, Linux, and Android devices.
- Multiple UI and UX Flow
- Game and Level Design
- Multiplatform Development
Zombie Wave Survival
A game developed in Unity 2019 and playable with up to 4 players splitscreen. This is a prototype of a reimagining of Call of Duty: Zombies gamemode.
- Character Controllers
- Level Design
- Animation Systems
Thanks Mike!
Previously pathfinding was only available in UnityPro and so this game started as a prototype A* project and eventually turned into procedural level generation, split screen, and much more. Built in unity 2017.
- AI Navigation, Flow
- Procedural Level Generation
- Input System
Skills
Proficient
- C#, C++
- Unity 2016 - 2021
- Unreal Engine 4
- Unity Assets: Rewired, DoozyUI 3 (Learning 4), Behavior Designer, Odin
- Networking Solutions:PhotonBolt, PhotonPUN, Mirror
- Plastic SCM
- Perforce
- SourceTree
- Git
- Jira
- Confluence
- Visual Studio Community / Code
- Photoshop CS5
- Aseprite
Experienced
- Java, JavaScript, HTML
- Adobe Creative Suite CS5
- Google Suite
- Microsoft Suite
- Audacity
- Slack
- Discord
Familiar Systems
- AI, Behaviour Trees and Design Tools
- Quest System
- Finite State Machines
- Procedural Generation of Dungeons / Items / Stats
- Character Controllers, Top down, 3rd person
- Animation Implementations for Unity, Layering, Blending, Masking, etc.
- Overarching Game Management, save/load, systems design
- Cardgame, Board management and Effect Setup
- VR Movement, and some interaction
- UI Implementation, Design, and Tools for Unreal and Unity.
- Input Management for Singleplayer, Split-screen, Networked, By Screaming (ask me about this one)