I manage a team of engineers to create educational video games using Unity 2018. I am in charge of the interviewing and hiring process, as well as training new team members. We use Plastic SCM as version control and I am the one that maintains the backend and teaches the LIVELab employees how to use the software. When projects are in the initial planning phase, I sit with management and other teams to discuss what is possible given our current limitations, then present those findings to customers looking to hire us for contract work.
I coordinated with a team of engineers to develop educational video games and conduct research with C# in Unity 2017. I learned techniques for using and maintaining source control in a team oriented manner. I also learned how to maintain larger and larger codebases to ensure that new employees entering the project will understand its systems, and to ensure that it is built with modularity in mind for additions in the future.
As an intern I performed daily server maintenance, maintained an internal wiki, took inventory, assembled servers for customers, and worked with server software from SunOS to Windows.
I troubleshooted, tested, and repaired computers that were sent to customers sites, as well as installed software and maintained a work area.
Artistic expression has always and will always be my life's passion, and being able to share those creations with other people is what drives me forward.
Technology and software encompass my life. Being able to help others achieve their goals through software development is a dedication of mine, and it inspires me to always keep learning.
Running is a big part of my life as well. It's always been there for me to ground myself with. I can clear my mind and use that newfound focus to concentrate on the tasks ahead.