Trevor Higgins

Dallas, TX · (910) 922-4133 · FyxeINC@Gmail.com

I am a Software Developer with a specialization in the game development process. I have 3+ years of exerience in industry publishing products and leading teams to success.

Click here to view my resume


My Itch.io Page

Projects

Stranger Things 3: The Game

Engineer

Stranger Things 3: The Game is a retro arcade game developed alongside the hit Netflix series. It was published on every major platform and has support for 13 different languages. It currently has a 9/10 "Very Positive" rating on the steam store.
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I worked / am working on:
  • UI changes and implementations to suit the needs of the game.
  • Various gameplay bugfixes from small to large depending on the needs of the current miletsone.
  • Mobile support and specific consideration for distinct mobile platforms.
  • Published July 4th, 2019

    ARTe - Hemut

    Engineer

    Hemut is a strategic deck building game that teaches students about Egyptian religious beliefs, art, and architecture. It is commercially available and is used by universities around the world.
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    I worked on:
  • Creating a database for the card game, card effects, and documentation on how to make new cards.
  • Creating systems to allow devs to start from any scene, and make sure all scenes transitioned properly.
  • Creating the main menu and assorted particle systems.
  • Published Summer 2018

    ARTe - Lumiere

    Engineer

    Lumiere is an education game designed to teach art history at the university level. The game focuses on character interactions and multiple minigames related to the impressionist era. It is commercially available and is used by universities around the country.
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    I worked on:
  • Developing different minigames and including them into the game.
  • Researching 'fake 3D' tactics to get the program to run on WebGL.
  • Integration of assets into the project.
  • Company Website for Lumiere
    Published Summer 2018



    Hide and Shriek!

    Sole Engineer


    Hide and Shriek won first place at the 48 hour 2018 Chillennium game jam, the largest student game jam in the world. Two players search for a bullet to shoot each other with while trying to avoid being shot. At any time the players can turn into any prop and hide their screen. First to three hits wins.
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    I worked on:
  • Creating the input manager for two controllers.
  • Creating the Unity project and importing all assets.
  • Integration of all assets into the project.
  • Setting up the UI, Animatior Controllers, Scenes, set dressing, etc.
  • Setting up lighting and materials.



  • Itch.io page for Hide and Shriek

    Official Chillennium Website

    Fall 2018



    Other Projects

    Solo Development
    You can view more of my previous projects on my itch.io page though this link -> Fyxe.itch.io

    I have been developing games for 6 years, the last 4 years being spent developing my skills in the Unity engine. Throughtout developing these projects I have learned some incredible things about game development and the lifecycle of software.
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    Interesting things I have developed:
  • My own multithreaded pathfinding system before Unity's realtime navmesh was released.
  • Random dungeon / level generation.
  • Complex UI systems.
  • Numerous prototypes for game design iteration.
  • Singleplayer, Local cooperative, and competitive games.
  • Numerous game-jams games.
  • Card game and database.
  • Fall 2018

    Experience

    Lead Engineer

    LIVELab

    I manage a team of engineers to create educational video games using Unity 2018. I am in charge of the interviewing and hiring process, as well as training new team members. We use Plastic SCM as version control and I am the one that maintains the backend and teaches the LIVELab employees how to use the software. When projects are in the initial planning phase, I sit with management and other teams to discuss what is possible given our current limitations, then present those findings to customers looking to hire us for contract work.

    May 2018 - Present

    Engineer

    LIVELab

    I coordinated with a team of engineers to develop educational video games and conduct research with C# in Unity 2017. I learned techniques for using and maintaining source control in a team oriented manner. I also learned how to maintain larger and larger codebases to ensure that new employees entering the project will understand its systems, and to ensure that it is built with modularity in mind for additions in the future.

    September 2017 - May 2018

    Disaster Recovery Intern

    Rentsys Recovery Services

    As an intern I performed daily server maintenance, maintained an internal wiki, took inventory, assembled servers for customers, and worked with server software from SunOS to Windows.

    May 2017 - August 2017

    Computer Bench Technition

    Reynolds and Reynolds

    I troubleshooted, tested, and repaired computers that were sent to customers sites, as well as installed software and maintained a work area.

    May 2016 - July 2017

    Education

    Texas A&M University

    3 Years Towards a Bachelor of Science in the college of Engineering
    Computer Science - Game Development


    August 2015 - Spring 2019

    Riverside Military Academy

    High School Diploma

    Riverside Military Academy is a boarding school with ROTC life continuing after school ends. I graduated from here as the Battalion Security Officer with the rank of Captain. My day to day jobs included assisting the Battalion Staff with watching 500+ kids, as well as maintaining a security force of 40 individuals. I also competed in the JROTC Raider Team and won 1st place at nationals for the first time in school history.
    August 2013 - August 2015

    Skills

  • 5+ Years of extensive experience using Unity3D to make applications and video games.
  • Experienced in moving through different Unity versions (5, 2017, 2018, 2019) and their implementations of importing assets.
  • Experienced in meeting with customers and developing technical soltions to their problems.
  • Proficient in the use of Rewired to create dynamic control schemes for multiple players.
  • Experienced in designing and developing VR applications in Unity.
  • Proficient in Unity's Mechanim system and has created numerous complex animation controllers.
  • Proficient in creating character controllers.
  • Proficient in creating camera controllers.
  • Proficient in creating input managers for singleplayer or local multiplayer.
  • Proficient in creating UI systems and animations.
  • Proficient in creating raycast collision detection systems.
  • Proficient in creating randomly generated levels, items, objects, and other statistics.
  • Experienced in creating AI that can respond to a modular number of interactions.
  • Experienced in designing and developing educational video games and games for reasearch purposes in Unity.
  • Proficient using Jira and Trello for project management, hour tracking, and sprint tracking.
  • Proficient using Confluence and the Google Suite for project and code documentation.
  • Proficient doing hours estimates and using story points for myself and a team of engineers.
  • Proficient in using source control, to include: Github, Gitlab, PlasticSCM, and others.
  • Proficient in using source control and techniques specific to the game development pipeline.
  • Proficient in Plastic SCM Administrative duties, including upkeeping the user database and teaching other members how to use the software.
  • Proficient in Plastic SCM maintenance including creating and maintaining multi-team repositories, and the database backend.
  • Proficient in the installation and maintenance of computer hardware and software.

  • Interests

    Artistic expression has always and will always be my life's passion, and being able to share those creations with other people is what drives me forward.

    Technology and software encompass my life. Being able to help others achieve their goals through software development is a dedication of mine, and it inspires me to always keep learning.


    Running is a big part of my life as well. It's always been there for me to ground myself with. I can clear my mind and use that newfound focus to concentrate on the tasks ahead.


    Awards & Certifications

    • 1st Place - Overall - Raiders National Meet, 2015